PS3 News
EA: PlayStation 3 still causing development delays
By Stevie Smith Feb 4, 2008, 11:10 GMT

EA CEO says PlayStation 3 still causing development issues. Credit: Arsludica.org
No stranger to criticism from certain quarters of the videogame industry regarding problems with development, the PlayStation 3 has once again received a performance swipe - this time from third-party publisher and developer Electronics Arts.
Commenting during the same investors' conference call that last week revealed the delay of Mercenaries 2: World in Flames (PS3, Xbox 360) and Battlefield: Bad Company (PS3, Xbox 360), EA CEO John Riccitiello also let slip that Sony’s powerhouse console is still causing software development issues - although notably only on cross-platform titles where the PS3 is not the lead system.
Citing recent release Burnout: Paradise, which was led throughout production on the PlayStation 3, Riccitiello explained that EA “had no issue at all” with development.
However, the EA boss added that during projects where development was led on the Xbox 360, or was engaged through parallel production, the company still found the PlayStation 3 to bring “a little bit more of a challenging development environment“ with it.
While Riccitiello didn’t divulge specifics, he at least moved to soften the blow somewhat by saying EA acknowledges that PlayStation 3 development issues have improved over recent months but there is still some “catching up to do on the engineering side” for Sony’s home-based videogame platform.
COMMENT
blog comments powered by DisqusLatest Headlines in PS3
- 1. Dirt 2 Review (PS3)
- 2. 'Oddworld: Stranger's Wrath HD' now available on PSN
- 3. PS3 Exclusive 'The Last of Us' Revealed
- 4. 'Gran Turismo 5' downloadable content now available
- 5. Sony launches 'Only On PlayStation Network' program
Older Talkback
page: 1
I would not buy EA games, and I haven't for many years, if it were not for EA's revamped offerings. In the last year alone, EA has proved that it can make great games if they put their mind to it. I believe credit is due where credit is due. So here are three good examples:
1) Rock Band - EA has majorly one upped Activision's Guitar Hero series with this game. They did what EA is most famous for not doing - they were creative and innovative. The controls, gameplay and music selection have made this my personal Game of the Year.
2) Skate. - Again, EA outdid Activision's Tony Hawk franchise by being inventive and creative. Bravo guys! I thought skateboarding games were doomed to pathetic sequels forever and who knew EA would prove us wrong?
3) Medal of Honor: Heroes 2 (Wii version) - I was beginning to wonder if all the hype about Wii's potential FPS controls were unfounded. Heroes 2 is a game that has been widely acclaimed as some of the best FPS controls to date.
Congrats again, EA. Nice job in turning a stale game lineup right around!
Check the guy above's IP. He reeks of EA. And EA have been known for heavy-handed damage limitation on the net, just cast your mind back to when
The PR-esque way the above post is written and laid out in neat, calculated paragraphs is suspiciously similar to that of a press release. I agree, credit where credit is due, but EA have dragged their own rep repeatedly into the ditch, and sadly for them it's only human to not want to give compulsive liars the benefit of the doubt, since shit tends to stick oh too well. EA are going to have to wash themselves off, they won't be getting any help from me until their recent claims about giving developer studios more autonomy and control come true.
page: 1

WhiteFeb 4th, 2008 - 11:29:42
He's talking out his backside.
Firstly, if they led development on the PS3 for Burnout then wouldn’t it make sense to develop all games on the PS3 and port them over to the 360? I mean he did state that it was led on the PS3 and it has proved to be equal across the consoles.
Where as other game makers have led on the 360 and then ported to the PS3 with horrible results. So he basically admitted it IS better to make the game for the PS3 first, then multiplatforming it.
Also, Infinity Ward had NO problems what so ever in making Call Of Duty 4 multiplatform, they stated that they had separate teams for each console.
EA it nothing more than a crap factory, do not buy their games people, just avoid that big EA lettering that you see on nearly every crappy game they make.
Report this comment