PS3 News
Metal Gear Solid 4 frame rate dropping to 30fps
By Stevie Smith Jan 8, 2008, 10:18 GMT

Current chatter from CES 2008 suggests that Metal Gear Solid 4: Guns of the Patriots is fluctuating between 30 and 60 frames per second. Credit: Konami.
Having suffered repeated delays through 2007, Konami’s Metal Gear Solid 4: Guns of the Patriots could well be the most anticipated videogame release of 2008 for the PlayStation 3.
While dedicated Metal Gear fans peer forward at the game’s (current) Q2 2008 release, Sony has this week given Solid Snake’s latest epic adventure a fresh run-out at the Consumer Electronics Show (CES) in Las Vegas… which has revealed frame rate numbers that may unsettle those hoping for videogame perfection.
According to the game gurus over at PunchJump, the game build presently on show at CES 2008, which showcases the same exterior warzone first seen at the E for All expo in August of 2007, is fluctuating between 30 and 60 frames per second – depending on the intensity levels attributed to its on-screen action.
"When the on-screen visuals held less action and focused on nearby buildings the action locked at 60 frames per second," claims PunchJump. "However, when bullet fire, grenades, smoke, and debris filtered the screen, the action fell to 30 frames per second."
Those worried about any overtly obvious visual drop off caused by the variable frame rate shouldn’t be overly concerned, however, with the site offering that the fluctuations are "barely noticeable," although graphical textures do display sharper details when running at 60fps.
With a fair few months remaining before Metal Gear Solid 4: Guns of the Patriots is due to hit retail, developer Kojima Productions and publisher Konami still have time for fine tuning – although it remains to be seen which way any resulting frame rate stability shifts.
But, with the likes of Ratchet & Clank Future: Tools of Destruction and Devil May Cry 4 topping the 60fps standard, Metal Gear Solid fans will likely be a little dissatisfied if Konami offers up anything less than that figure for one of the PlayStation 3’s most anticipated titles.
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Older Talkback
page: 1
Really did they have to give him such a tight a**?
I don't think I can handle playing a game for 4 hours looking at his tight a**.
I am already disappointed with the game. It plays like 'Gears of War', not like traditional Metal Gear. You can no longer peek around corners, there is a fixed circle on the screen to show you where to aim (even for grenades), game play looks jerky not smooth like MGS3. The games graphics are good but the remapping of the controller and the Gears of War like play is a bad move. They should include a choice of playing traditional style or new 'Gears of War' style.
The Gears of War gameplay is the new standard, games like uncharted drakes fortune, mass effect, and of course mgs4 play like that because developers are trying to adhere to western tastes and I tend to like it. If you expected traditional metal gear gameplay in this huge warzone than I'm afraid you wont be getting what you want.
why the gameplay is not in full screen? its kinda annoying dont you guys think?
page: 1


jayJan 9th, 2008 - 03:28:43
i hope they better not. mgs 2 the first of the last gen consoles was 60 fps. i hope they dont dissapoint. i hope they dont. they better not. 60 fps no doubt.
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