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'Oddboxx' Collection Brings Complete Oddworld Series to PC
By Hector Cortez Dec 7, 2010, 4:58 GMT

Two of the four game are available on PC for the first time.
Oddworld Inhabitants today announced that Abe’s Oddysee, Abe’s Exoddus, Munch’s Oddysee and Stranger’s Wrath will be available for PC owners through Steam in one downloadable package this Holiday season.
Spanning thirteen years, the Oddboxx collection aims to give fans old and new an affordable and convenient way to enjoy these games once again, with a few new additions and enhancements, to be announced in the near future. Two of the four game are available on PC for the first time.
Oddworld: Abe’s Oddysee, 1997 – The first Oddworld Inhabitants release that introduced Abe to the world. Abe, an exploited factory worker, discovers a dark secret about his missing co-workers and learns that he must overturn his greedy corporate captors, to save his enslaved brothers and himself..
Oddworld: Abe’s Exoddus, 1998 – The bonus sequel to Abe’s Oddysee that was not part of the Quintology, but gave Oddworld Inhabitants an opportunity to improve on the gameplay of Oddysee, while also adding depth to Abe’s tale within Oddworld.
Oddworld: Munch’s Oddysee, 2001 – The second game in the Oddworld Quintology was also the first Oddworld game in full 3D. Munch is one of last ‘Gabbits’; a race endangered by the activities of the nefarious Vykkers Laboratory. With the help of Abe, hero of the previous Exoddus and Oddysee games, Munch leads the quest save to his kind from extinction, in this mix of adventure, strategy, puzzle and platform gameplay.
Oddworld: Stranger’s Wrath, 2005 – The fourth game from Oddworld Inhabitants, Stranger’s Wrath tells the tale of a bounty hunter, who while catching criminals for moolah, is attempting to conceal a secret that if revealed, could endanger his life. The first full-on action title in the series, mixing 3rd and 1st person combat/shooter gameplay, the game was set in the Wild West of Oddworld, far from the industrial lands that housed Abe and Munch’s tales. The game adapted Oddworld’s unique Gamespeak feature, using it more as a soft hint system to give the game wide player accessibility without intentionally lowering the difficulty level. The game also debuted a ‘live ammo’ concept where the ammunition was made of living creatures, and had to be caught for the player to use.
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