Burning Crusade: WoW or WTF?
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By Todd Leveen Jan 15, 2007, 14:01 GMT
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I am continually disappointed by the fact that Bliz fails to understand the needs of the lone player. More and larger instances, and the associated need to spend unrealistic amounts of time to achieve goals does have a limiting effect on ones overall enjoyment of the game and any possible chance of encountering end game content.
Perhaps they should consider introducing other forms of questing that induce/leverage skills other than the brute force of 25-50-70 characters. Having a mix of questing approaches should only add to the viability of the in game culture and environment.
Additionally, thay really should think about introducing a full-on supply and demand economy. Perhaps even a 'stock market' based on the wide range of coods and services available in the world.
I think Bliz is in need of some new brain power.
Sincerly, a typical bored level 60...
'Consider what the insurmountable number of Chinese farmers are going to do to affect future game play. You may have seen the constant in-game advertisements touting cash for gold schemes.'
i find that comment a little offensive and although this was somewhat pleasing to read,I find it a little immature and sounds like a high school student wrote it.
sure a majority of the 'farmers' in the game are Chinese but by calling them 'Chinese Farmers' you completely alienate the race, and it's entirety, like they're something to avoid.
Just my opinion.
The burning question (pun intended) is will those who have truly worked hard (as members of a team working toward a communal goal) to achieved what they have at 60, be so offended by how fast the standard greedy noob matches/passes them in gear that they quit the game out of anger.
- Drey
First the gold drops and experience gained in the beta was increased by at least 2 fold to speed up testing. As for guilds reforming your right, and I'm glad. I'm in a big guild and I love asking for help and receiving silence with 50+ members on. I'd rather be in a smaller closer guild that's formed because we like playing together not so we can run BWL and MC. The biggest improvement is to small groups of players with the duel system. 1v1 2v2 3v3 and 5v5. I personally hate instanced dungeons past the fourth run. 30+ Baron runs for a stupid shaman skirt c'mon. Again I ask WTF your smoking?
Its unfortunate that nay saying gets this much credit.
I did like the comment in the article on the haves and have nots. That matches to my experience of RL groups of people as well. I don't know why people expect blizzard to make up for issues that will form in groups of people naturally.
But I think this article focuses on conjecture without fact. There is very little information in the article and a lot of conjecture.
Having withdrawn from the WoW universe some years ago I can look back and realise the amount of time I spent in that game farming to improve my skills was so boring! Days and days spent building up each skill with mind-numbing repetition. All of it coming to the realisation that I couldn't really get anywhere in the game unless I was a part of a guild which, at the time, were in completely different time zones!
My character was a selfless one. Helping others climb the ranks wherever I felt like being at the time. This didn't prevent people from having 1v1 matches and ambushing me in an attempt to improve their rankings (I once had to take on 2 equally leveled players at once..and won - oddly enough).
I hope WoW does not take over your life. There's no way you can be sucked into the world of Azeroth (Lawnmower Man style).
I would also like to see more benefits for the solo player. I am on a PVE server because I enjoy exploring the world and questing. I do battlegrounds but not raids or instances I can't solo.
Amazing anyone still plays after South Park so accurately portrayed the WoW endgame and players. Yea, I admit I played my warlock to 60 but realized after that the game had nothing more to offer.
lol written like a true n00b. All i hear in this article is crying. Its not that hard to work your way into a professional end game raiding guild. I lmao when i meet guys like you who brag about your 'raiding guild' that does ubrs. The whole part about how the revenge is going to taste so sweet when you have better items than others who always outgeared you is wishful thinking at best. The majority of the people that play wow are not intelligent enough to get into a decent guild or prove themselves as a skillful player in order to be invited to end game content. It sickens me that Blizzard is nerfing elitest aspects of the game so n00bs will keep paying their monthly subscription. Take the pvp nerf for ie, it was a hard sock in the stomach to anyone that had worked so hard for their gear and the sense of accomplishment was destroyed by watching artards like you run around in greens and 2 pieces of FM gear. I hope you delete any characters you have and have fun getting pwnt in RL.
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joeJan 15th, 2007 - 17:56:21
Great article, but speaking of economics and the whole issue of 'working' in MMO's, I'd like to point out that as of yet there still hasn't been any addressing of this issue of players actually having rights to their in game possesions.
These 'games' are creating a mindsucking vortex that just employs people to work for endless upon endless hours to accomplish attainment of status and property, only to shell out their own money to do so.
When will these games realize that by promoting incentive to play by offering monetary rewards through painstaking virtual labor, that these 'economies' can finally stabilize.
I'm sure by issuing a tax they can keep their income steady and possibly increase it, but I'm not sure what the legal ramifications of this would be.
I guess Second Life is on the right track, but as far as putting in an 80 hour work week just to obtain items that I can never benefit any investment from,
count me out.
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