PC Games Features
The Return of the Son of the Monsters and Critics Gaming Section
By Derek Boiko-Weyrauch Dec 20, 2006, 0:08 GMT
I love computer games. I wrote a history paper on them in my senior year of high school. I took game classes in college. But most importantly, I’ve been playing games since I’ve had memories. Sim City did it for me: the joy of building and destroying cities in the span of an afternoon drew my father and I to it day after day. A good game is the kind of thing that can keep you coming back day in and day out. It’s the kind of thing that you can look back upon years down the road with fondness, like a good book or movie.
But a bad game is the kind of thing that makes you want to flog someone. It’s the kind of thing that strings you along for days, always in the hopes that it will get better. That sooner or later you’ll find something redeeming about it. But instead you find yourself an empty husk yearning for purpose. Bad games make you die a little inside.
Which is why we’re here. We look at the good and the bad - the floaters and the sinkers, the flowers and the stinkers - all for you. Consider us like royal food tasters, sifting for poison through food destined for kings and queens. We’ll pass the good stuff on to you, and choke down the bad stuff in your name. And most importantly, we will call a spade a spade and let our cries of anguish herald the release of a bad game.
So welcome to the newly-relaunched gaming section of Monsters and Critics. Because a game is a terrible thing to waste.

